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Showing posts from January, 2007

What's the point of too early product releases?

The Christmas that Wasn't. It's been decades, literally, since I last experienced what happened this past Christmas. When was the last time you've been taunted by some toy (NintendoWii , PS3) that you couldn't even own? This past holiday season was riddled with the spectre of other very major products too, like Windows Vista, which was supposed to ship last Fall but got delayed. Rumors abounded about the iPhone, but after MacWorld (and CES ) we still have to wait months to get our hands on this tech fantasy item. What's the point? When did false expectations become normal communication? Is this a trend that will continue? Will consumers learn and copy this behavior? Will this become, normal? Here's an example to illustrate why I think this way of communicating is bad. Imagine your friend Sally rang you up and you have this conversation: Sally: "I have something really important to tell you!" You: "What is it? What's going on?" Sally: ...

The Interaction of Blogging

I've been meaning to blog for over a year so I feel a sense of accomplishment posting my SECOND posting. Wow, two days in a row, so far so good. Since this is a blog about Interaction Design I want to talk about the interaction of blogging. I realized you need a "just do it" approach to blogging. I don't want to spend all my time thinking about what my blog should be, or what to say, or even what it should look like. I just need to start communicating. Over the next few weeks I hope to test Blogger and to test myself. Do I actually have the discipline to keep this up? Is 'Interaction Design & Interactive Culture' too boring to blog about? Too specialized perhaps? Do I need more than one blog? Will anybody find my blog(s) and want to read it (them)? Well, there's only one way to find out!